by AngelFreak
Choose your character and your opponent's, then select the move you want to punish. FEINT and BRAKE toggles are only available for moves that have that data.
Select two of your moves in sequence. The gap is how many frames your opponent can act between them. Gap ≤ 0 is a true blockstring. A small positive gap is a frame trap.
Select your two moves and your opponent. The calculator shows which of your opponent's moves can interrupt the gap between them.
Select a character and an attack to view its frame data.